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Sams Teach Yourself Game Programming in 24 Hours by Michael Morrison

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Chapter 12. Example Game: Henway

You’ve spent a great deal of time throughout the book thus far assembling a game engine and learning the ropes of what it takes to build games. You’ve even created a complete game, although it didn’t involve any animation. In this hour, you embark on your next complete game, which takes what you’ve learned about sprites and puts it to use. The Henway game developed in this hour uses several sprites and most of the sprite features built in to the game engine. The game is somewhat of a takeoff on the classic Frogger game, and it represents a significant milestone in your game programming quest because it is such an interesting little game. This is the kind of game that you can use as the basis for your own game development ...

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