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Sams Teach Yourself Game Programming in 24 Hours by Michael Morrison

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Chapter 11. Managing a World of Sprites

When you think about it, the real world we live in is all about actions and reactions. If you kick a ball, the ball will respond to the impact by traveling a certain distance, where it might collide with another object or eventually come to rest thanks to air and ground friction. The real world is therefore a system of objects that physically interact with one another. You can think of a system of sprites as a similar system of objects that are capable of interacting with each other in a variety of ways. The primary manner in which sprites can interact is through collisions, which involve objects running into each other. This hour focuses on the design and development of a sprite manager that allows you ...

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