Chapter 6. Media Capture, Playout, and Timing
Behavior of a Sender
Media Capture and Compression
Generating RTP Packets
Behavior of a Receiver
Packet Reception
The Playout Buffer
Adapting the Playout Point
Decoding, Mixing, and Playout
In this chapter we move on from our discussion of networks and protocols, and talk instead about the design of systems that use RTP. An RTP implementation has multiple aspects, some of which are required for all applications; others are optional depending on the needs of the application. This chapter discusses the most fundamental features necessary for media capture, playout, and timing recovery; later chapters describe ways in which reception quality can be improved or overheads reduced.
We start with a discussion of the ...
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