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RPG Programming with XNA Game Studio 3.0 by Perry

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Chapter 12 Multiplayer Considerations

So there you are, alone in a dungeon and you realize that you’re in an area that’s just a bit out of your league. It’s time to call in the reinforcements. You head back to town and stop by the local tavern where you post a notice for other adventurers, letting them know what you’re planning and that you need some help. You stop by the next day and there are a couple of people who saw your notice and would like to join you, for a cut of the treasure that you recover, of course.

Adding multiplayer capability to a game is almost a requirement these days. It used to be that adding multiplayer functionality was extremely difficulty to do well. Part of that was an Internet that was young and not quite up to the ...

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