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RPG Maker for Teens

Book Description

RPG MAKER FOR TEENS shows teens and other beginners how to make fun, fantasy role-playing games that they can play and distribute on their computers using the easy-to-learn RPG Maker VX 1.20 program. RPG Maker requires no previous programming experience making it ideal for beginners who want to explore game design techniques and build a basic game design skill set. It also utilizes an anime-style art which is popular with the teen market. The book uses step-by-step lessons and includes tips from game design professionals. Readers will learn how to how to create new art and sound assets to import into the program, how to perfect and enhance their role-playing games, write stories for quests, and more.

Table of Contents

  1. Copyright
    1. Dedication
  2. Acknowledgments
  3. About the Author
  4. Introduction
    1. What You Will Learn from This Book
    2. Who Should Read This Book
    3. How This Book Is Organized
    4. What You Will Need
    5. Companion Website Downloads
  5. 1. What Is a Fantasy RPG?
    1. The Role-Playing Game (RPG)
      1. Tabletop RPGs
      2. Pick-Your-Path Game Books
      3. Computer RPGs
      4. Massively Multiplayer Online RPGs
    2. Why RPGs?
    3. Elements of Fantasy RPGs
      1. Characters: So-And-So Has Joined Your Party!
        1. The Importance of Avatars
        2. Character Class and Attributes
        3. Gaining Experience
        4. Talk and Trade with Other Characters
          1. Speak To Me
          2. Show Me Your Wares
      2. Game World: A Trip to Never-land
        1. Designing a Fun Game Setting
        2. A Non-Linear Game World
        3. Roguelike Games
      3. Narrative: Twists and Turns in RPGs
        1. Storytelling versus Game Play
          1. Blurb It Out!
          2. Break It Down Into Episodes
        2. Narrative Does More Than Entertain
          1. Narrative Provides a Backdrop
          2. Narrative Makes Sense of Game Mechanics
          3. Narrative Builds Emotional Bids
      4. Quests: Go Fetch!
      5. Inventory: Now Where Did I Put That?
      6. Combat: Turn-by-Turn
    4. Some RPG Clichés to Watch Out For
    5. East Meets West When It Comes to RPGs
      1. RPGs and Anime
    6. What’s Next?
  6. 2. Making a Fantasy RPG
    1. How an RPG Is Made
      1. Game Development and Game Publishing
      2. Indie Game Development
      3. What a Game Developer Does
      4. Game Developer Team Roles
      5. Game Schools
      6. Getting a Job as a Developer
      7. Game Design Documents and Project Schedules
      8. The Development Process
        1. Rapid Iterative Prototyping (RIP)
        2. Scrum Development
      9. Getting the Game Out There
    2. How to Make an RPG Yourself
      1. Generating Game Ideas
      2. Writing Game Design Documents
        1. Fine-Tuning Your Concept
        2. Elements of a GDD
          1. Concept Statement
          2. Objectives
          3. Target Audience
          4. Scope of the Project
          5. Feature Set
          6. Work Breakdown
          7. Task Determination
          8. Estimating a Timeline
          9. Estimating Costs
          10. Asset Production List
          11. Story and Level Progression
      3. Planning the Development Process
      4. Finding the Right Resources
        1. List of Free Resources
          1. Photoshop Express
          2. Paint
          3. GIMP
          4. Paint Dot Net
          5. Picnik
          6. Phoenix
          7. Pixlr
          8. Myna and Roc
          9. Audacity
        2. Installing RPG Maker
    3. What’s Next?
  7. 3. Building Game Worlds
    1. Purpose of a Game World
      1. A Game World Sets the Stage
      2. A Game World Creates Proper Flow
      3. A Game World Sets the Mood
      4. A Game World Fences the Player In
    2. Creating a Paper Prototype Map
      1. Getting Inspiration
      2. Maps and Landforms
        1. Drawing Your Map
          1. Land and Sea
          2. Hill and Dale
          3. River and Lake
          4. List of Typical Landforms
        2. List of Important Sites
      3. Weather and Climate Conditions
      4. Cultures and Customs
        1. List of Popular Historic/Fictional Cultures
        2. Mapping Your Cultures
      5. Technology and Communications
        1. Language
        2. Written Language
      6. Transportation
      7. Medicine
      8. Weapons and Combat
      9. Work
        1. Trade and Currency
        2. Employment
      10. Political Climate and Conflicts
        1. Who Rules?
        2. Mired in Political Conflict
      11. Religion
      12. Monsters and Animals
        1. List of Mythical Creatures
    3. World-Building in RPG Maker
      1. Different Types of Maps
      2. What Are Tile-Based Maps?
      3. Creating a New Game Project
      4. Building Maps for Your Game Project
        1. Your First World Map
        2. Changing Tile Passage Settings
        3. Your First Town
      5. Connecting the Two Maps
        1. Your First Room Map
        2. Interactive Decorations
        3. Customizing Text
        4. Animated Graphics
        5. Inn Events
        6. Treasure Chests
        7. The Town of Thug Wallow
        8. Dungeons
        9. Don’t Forget to Add Animated Graphics and Interactive Decorations!
        10. Connecting Your Maps
    4. What’s Next?
  8. 4. Creating Characters and Writing Dialogue
    1. Inventing RPG Characters
      1. Getting Inspiration
      2. Creating Memorable Characters
        1. Giving a Character Personality
          1. Pop Psych: Creating Nested Personalities
          2. Selecting Character Personality Archetypes
        2. Choosing the Perfect Name
        3. Writing a Character Profile
          1. Main Info
          2. Classes
          3. Stats
          4. Skills
          5. Idiosyncrasies
      3. NPC Dialogue: “I’m Sorry... You Said What?”
        1. Start by Selecting NPC Traits
        2. Spice Up Even the Shortest Exchange
        3. Create Realistic Relationships
    2. Putting Characters in Thug Wallow
      1. Customizing Your Party
        1. The RPG Maker Database
        2. Creating New Classes
          1. Naming Classes
          2. Positioning Classes
          3. Restricting Classes
          4. Editing Weapons
          5. Making New Weapons
          6. Editing Armors
          7. Making New Armors
          8. Setting Restrictions for New Classes
          9. Giving Classes Efficiencies
          10. Giving Classes Skills to Learn
        3. Adjusting Actor Profiles
          1. Freaky the Stein
          2. Este the Witch
          3. Bonehead the Were
          4. Toothy the Vampire
          5. Gus the Mummy
        4. Making Face Graphics for New Actors
          1. Exporting a Face Set
          2. Using Moromagalabo to Make Faces
          3. Using FaceMaker to Make Faces
        5. Drawing Anime Faces by Hand
          1. How to Hold Your Pencil or Pen
          2. Shading
          3. Basic Shapes
          4. Drawing Your First Face
          5. Importing and Using Your New Face Set
        6. Making Vincent’s Character Graphic
      2. Adding NPCs
        1. Making an NPC Move
        2. Giving the Player Dialogue Choices (a.k.a. Creating a Shop Event)
    3. What’s Next?
  9. 5. Staging Battle Encounters
    1. Creating a Monster
      1. Subtypes of RPG Monsters
      2. The RPG Maker Monsters
      3. Editing RPG Maker Monsters
        1. Enemy Names
        2. Enemy Graphics
        3. Enemy Stats
          1. Action Patterns
          2. Drop Items
          3. Efficiencies
        4. Creating a Custom Enemy
      4. Editing RPG Maker Troops
        1. Troop Names
        2. Troop Formations
        3. Battle Events
        4. Creating Custom Troops
      5. Mapping Battle Encounters
        1. Random Encounters
        2. Fixed Event Encounters
    2. What’s Next?
  10. 6. Quest Design
    1. RPGs and Interactive Storytelling
      1. Immerse Your Player
        1. Different Depths of Immersion
        2. What Are Your Player’s Motivations?
        3. Emotioneering
        4. Conflict
      2. Player Empowerment
        1. Teach Your Player How to Play
        2. Give Your Player Important Choices to Make
      3. Keep Your Player Entertained
      4. Provide Reactive Environments
    2. Challenge Your Player
      1. Types of Game Challenges
        1. Lock Mechanisms
        2. Puzzles
        3. Mazes
        4. Monsters
        5. Traps
        6. Quests
          1. Types of Quests
          2. Questing the Hero’s Journey
          3. Make Your Quests Fraught with Peril
    3. Interactive Storytelling with RPG Maker
      1. In the Beginning
      2. The Middle
      3. The End
    4. What’s Next?
  11. 7. Final Touches
    1. Last-Minute Modifications
      1. Lighting and Weather Conditions
      2. Some Nasty Surprises
      3. Title and Game Over Screens
      4. Terms Used in the Game
      5. Background Music and Sound FX
      6. Battle Faces
    2. Add More as You Like
    3. What’s Next?
  12. 8. Where to Go from Here
    1. Editing Your Game
    2. Publishing Your Game
      1. Creating a ReadMe File
      2. Burning Your Game to Disc
      3. Putting Your Game on the Web
        1. Taking Screenshots
        2. Using Social Networks and Forums
        3. Facebook
          1. Myspace
          2. RPG Maker Groups
        4. File Sharing Sites
        5. Constructing a Website
          1. The Easy Way
          2. The More Advanced Way
          3. Finding a Web Host
          4. Web Programming
          5. Search Engine Submission
      4. Can I Make Money Selling My RPGs?
      5. Gathering a Game Portfolio
    3. What’s Next?
  13. Glossary
    1. Glossary Terms