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Rigging for Games by Eyal Assaf

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Chapter 6 Rigging Humanoids

Rigging Leaf

In the next couple of chapters we are going to use everything we’ve covered so far and apply it to the heroine of our game, Leaf. Rigging bipedal/humanoid characters is probably going to comprise the majority of a character rigger’s work, and having a good toolkit to help the process along is invaluable. Also, before jumping in and beginning Leaf’s rig, we will revisit some of the core concepts we covered in Chapter 5 and expand on them with advanced functionality.

Beyond the rigging pre-flight that we covered last chapter, an important concept to keep in mind is to make the rigs as modular as possible so they can be fitted and adapted to a variety of creatures/characters with a minimum amount of modification. ...

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