O'Reilly logo

Rigging for Games by Eyal Assaf

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 1The Creative Cycle

From Page to Screen

In the beginning was the creative Idea, and the Idea was an interesting one. At least that’s what we thought. So we thought about it some more, did some quick sketches in our sketchbook and slowly began seeing the potential of it. We wrote it down, highlighting in point form the good bits. We even Googled it—hoping that nobody else thought about our same exact Idea already. And behold! No one has claimed it. We then wrote a few paragraphs, fleshed out the Idea from an amorphous concept to something a little more substantial. We did some research, some preliminary concept art and decided that the Idea had a definite future and was yearning to be born and be shared amongst the people of the world ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required