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Rig it Right! Maya Animation Rigging Concepts by Tina O'Hailey

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18

Stretchy

Chapter Example Files:

chpt18_HogarthRig_Gee.mb;

chpt18_HogarthRig_Gee _V1.mb;

chpt18_HogarthRig_Gee_v2.mb;

chpt18_HogarthRig_Gee_v3.mb;

chpt18_Shroom_Kingsberry_v2.ma;

chpt18_BasicStretchy_v1.ma;

chpt18_Shroom_Kingsberry_v3.ma;

chpt18_Shroom_Kingsberry_v3b.ma;

chpt18_Shroom_Kingsberry_v3b_wrong.ma;

chpt18_Shroom_Kingsberry_v4.ma;

chpt18_Shroom_Kingsberry_v5.ma file;

chpt18_Shroom_Kingsberry_v6.ma

Imagine a class of 20 new animators who have been exposed to simple rigs with simple features. They have learned how to set key-frames; are beginning to make peace with the graph editor; and have figured out how to use a torn-off camera pane in lighting mode (hot key 7) that displays the character in silhouette to help them pose to the ...

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