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Rig it Right! Maya Animation Rigging Concepts by Tina O'Hailey

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17

Advanced Controls

Chapter Example Files:

chpt17_Hand_v1.mb;

chpt17_Hand_v2.mb;

chpt17_head_v1.ma;

chpt17_head_v2.ma;

chpt17_MagicController_v1.ma;

chpt17_MagicController_v3.ma;

gui_image.bmp;

chpt17_BlueMonster_GUI_v1.ma;

chpt17_BlueMonster_GUI_v2.ma

Control Systems and How they are Hooked Up

In most of this book you have learned about using NURB curves as controllers that drive various parts of the rigs. We learned that there are different ways to hook those controllers up. These concepts don’t change. Advanced controls have to do more with how they are visually represented. You’ve already learned how to actually make them work. Let’s review that here.

  1. One-to-one control via direct connection: a controller’s attribute can be piped directly ...

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