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Rig it Right! Maya Animation Rigging Concepts by Tina O'Hailey

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15

Master CNTRL and Scale-able Rigs

Chapter Example Files:

chpt15_Marv_bird_RIG_v23.mb;

chpt15_Marv_bird_RIG_v24.mb

Well, here we are. How far you have come! Remember when we were just trying to figure out shape nodes and transform nodes? Here you are at the final touches of this rig and it is a review really. You know these concepts; there are just a few things to point out. Let’s finish up the rig by adding in a master translate control to make the rig overall scale-able. As you know from previous chapters, if the CNTRLs have been kept separate from the GEO it is an easy method to make the rig scale-able.

Open file chpt15_Marv_bird_RIG_v23.mb. So far we have an upper body, lower body, and a root control that move just about everything in the ...

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