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Rig it Right! Maya Animation Rigging Concepts by Tina O'Hailey

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13

Hands: SDK, SDK and Keyable CNTRLS

Chapter Example Files:

chpt13_Marv_bird_RIG_v13.mb;

chpt13_Marv_bird_RIG_v14.mb;

chpt13_Marv_bird_RIG_v15.mb;

chpt13_Marv_bird_RIG_v16.mb

Hands are not super-difficult to rig for the animator, really, depending on the hand setup—there just might be a lot of controls. The trick is to find out how the animator wants to deal with the digits, give them what they need, and not over-complicate it. Looking at the storyboards would be the first course of action. What is actually needed? The second course of action would be to talk to the animator. What would be some methods that you might consider?

  1. Set driven key for stored simple hand movements. If all that is needed is a few simple hand poses, since the character ...

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