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Rig it Right! Maya Animation Rigging Concepts by Tina O'Hailey

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10

Feet and Knees: Simple, Group-Based, and Joint-Based Feet

Chapter Example Files:

chpt10_Marv_bird_RIG_v4.mb;

chpt10_Marv_bird_RIG_v5.mb

If you think about the foot of your character, or even your own foot, there a couple of things that we want out of the rig. I’ll pull out my floppy, flexible shoe to demonstrate. Please, pull off your tennis shoe and hold it in your hand to help visualize the feet issues. If we were to put an IK handle on the leg we could lift the foot up, move it around, and could do a simple type of walk. (Lift and move your shoe around in the air.) We want to add the ability for the character to lift their heels up and stand on the balls fof their feet. (Place your shoe on a table or the ground and bend up the heel.) ...

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