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Rig it Right! Maya Animation Rigging Concepts by Tina O'Hailey

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9

Upper Body, Lower Body, Root: Always have a Cha-Cha

Chapter Example Files:

chpt9_Marv_bird_RIG_v3.mb;

chpt9_Marv_bird_RIG_v4.mb

Now we will start adding character controls to our rig. For this first rig we will put in visible controls. If you check out the advanced section of this book there is a section on invisible controls in Chapter 17. We’re going to add in the upper body, lower body, root, FK spine, head, and neck controls. This should all go pretty easily if your joint orientations are correct.

Warning: Beware of foster parents. Occasionally, while working on a rig with a referenced geometry file, I had a foster parent node show up in the outliner. I couldn’t quite see why it was there. I deleted it and nothing seemed to break. However, ...

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