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Rig it Right! Maya Animation Rigging Concepts by Tina O'Hailey

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8

Skinning

Chapter Example Files:

chpt8_Marv_bird_RIG_v2.mb;

chpt8_Marv_bird_RIG_v3.mb;

LowRes_HighRes_wToe_v3.mb

Once the skeleton is complete, you probably want to have your geometry move around with it, right? Now it is time to consider your pipeline and the state of your model. Let us answer a few questions to decide what our next step will be. Our choices are to skin now and create proxies later, or create proxies now and skin later. It depends on how you are going to create your proxies. If you create them manually, skin now. If you are going to use an automated script, skin later.

What is skin or skinning? It is the process of making the whole mesh move along with the skeletons by assigning how much each vertex will move with a joint ...

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