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Rig it Right! Maya Animation Rigging Concepts by Tina O'Hailey

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6

Blendshapes and Set Driven Key

Chapter Example Files:

chpt6-Octopus_Blendshape_Start.ma;

chpt6-Octopus_Blendshape_Start.mb;

chpt6-Octopus_Blendshape_Completed_v1.ma;

chpt6-Octopus_Blendshape_Completed_v2.ma;

chpt6_medusa_start.ma; chpt6_medusa_v2.ma;

chpt6_medusa_v3.ma; chpt6_medusa_v4_Completed.ma;

chpt6-OffsetControl_example.ma

This is our last little rig together before we launch into the biped. Are you excited? My, how far you have come. Instead of repeating the rules, I’ll list some handy notes I had lying around:

Note: When adding constraints to joints or IK handles: maintain offset must be on.

Note: Once you place your controller and add a constraint, you cannot adjust the pivot point of the controller unless you want your rig to suffer ...

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