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Rig it Right! Maya Animation Rigging Concepts by Tina O'Hailey

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2

Deformers

Chapter Example Files:

chpt2_Toothbrush_Start.ma;

chpt2_Toothbrush_End.ma;

chpt2_Toothbrush_EE.ma

Rules Covered

Rule #1: Edgeloops – a good or bad rig starts with the loops

Rule #3: Lock what isn’t going to be animated

In this chapter we will start with a humble polygon cube and learn how to use deformers on it. Deformers, preschool work, you say? You want to skip ahead to joints and skinning? Do not underestimate the power of the deformer. Sometimes they are all you need on a simple rig; and sometimes they will be that extra nuance that you need on a larger rig. Therefore, we will devote a chapter to getting you started with deformers. They have been around for a long time. In fact, most of these that we will learn are the remaining ...

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