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Revolutionizing Arts Education in K-12 Classrooms through Technological Integration

Book Description

Educational technologies are becoming more commonplace across the K-12 curriculum. In particular, the use of innovative digital technology is expanding the potential of arts education, presenting new opportunities—and challenges—to both curricular design and pedagogical practice. Revolutionizing Arts Education in K-12 Classrooms through Technological Integration brings together a variety of perspectives, research, and case studies that emphasize a pedagogical awareness of diverse learning styles, while highlighting issues of ethics and equality across the educational landscape. This timely publication is aimed at K-12 arts educators leading classrooms focusing on dance, drama, media, music, and the visual arts, as well as pre-service teachers, museum and gallery educators, policymakers, and designers of academic curricula.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Book Series
    1. Mission
    2. Coverage
  5. Preface
    1. INTEGRATING DIGITAL TECHNOLOGY INTO THE K-12 CLASSROOM: ARTS EDUCATION INSIGHTS
    2. INTRODUCTION
    3. ARTS AND TECHNOLOGY TO ENGAGE LEARNERS
    4. INTRODUCING THE CHAPTERS
    5. CONCLUDING REMARKS
    6. REFERENCES
  6. Chapter 1: Young Children and Narrative Meaning-Making to Promote Arts and Technology
    1. ABSTRACT
    2. INTRODUCTION
    3. EXPLORING SOCIO-CULTURAL THEORY
    4. FUTURE RESEARCH DIRECTIONS
    5. CONCLUSION
    6. REFERENCES
    7. KEY TERMS AND DEFINITIONS
  7. Chapter 2: Purposeful Practice
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. ILLUSTRATIONS OF TEACHING PRACTICE
    5. RECOMMENDATIONS
    6. CONCLUSION
    7. REFERENCES
    8. KEY TERMS AND DEFINITIONS
  8. Chapter 3: A Museum Educator's Guide to Implementing a Digital Pedagogy Using Connectivism
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. IMPLICATIONS AND CHALLENGES
    5. SOLUTIONS AND RECOMMENDATIONS
    6. FUTURE RESEARCH DIRECTIONS
    7. CONCLUSION
    8. REFERENCES
    9. ADDITIONAL READING
    10. KEY TERMS AND DEFINITIONS
  9. Chapter 4: Art Galleries Connecting with the Curriculum through Digital Technologies and Resources
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. ISSUES, CONTROVERSIES, PROBLEMS
    5. SOLUTIONS AND RECOMMENDATIONS
    6. FUTURE RESEARCH DIRECTIONS
    7. CONCLUSION
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
  10. Chapter 5: Self-Belief and Confidence to Teach Arts and Digital Technology in K-6 Classrooms
    1. ABSTRACT
    2. INTRODUCTION
    3. CONCLUSION
    4. ACKNOWLEDGMENT
    5. REFERENCES
    6. KEY TERMS AND DEFINITIONS
  11. Chapter 6: Playful Calculation
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. PLAYING AND LEARNING WITH SHAPES
    5. CONCLUSION
    6. REFERENCES
    7. ADDITIONAL READINGS
    8. KEY TERMS AND DEFINITIONS
  12. Chapter 7: Everybody Can Do It – The Arts and Technology in Your Classroom
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. A TOOL FOR REFLEXIVE PRACTICE
    5. FUTURE RESEARCH DIRECTIONS
    6. CONCLUSION
    7. REFERENCES
    8. ADDITIONAL READING
    9. KEY TERMS AND DEFINITIONS
  13. Chapter 8: Young People, Digital Cameras, and Art Gallery Spaces
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. FINDINGS AND DISCUSSIONS
    5. CONCLUSION
    6. REFERENCES
    7. KEY TERMS AND DEFINITIONS
    8. ENDNOTES
  14. Chapter 9: Through the Lens of the Museum Curator
    1. ABSTRACT
    2. INTRODUCTION
    3. EXPLORING NOTIONS OF MUSEUM CULTURE AND LANGUAGE THAT PERVADE OUR CLASSROOMS
    4. DEVELOPING A FRAMEWORK TO SCAFFOLD AND MODEL COMPOSITIONAL, VISUAL AND DIGITAL LITERACIES TO CURATE A FOLIO OF PROCESS AND PRODUCT IN ART EDUCATION
    5. GOOGLE’S ART PROJECT
    6. THE DETROIT INSTITUTE OF ARTS (DIA)
    7. FUTURE RESEARCH DIRECTIONS
    8. CONCLUSION
    9. REFERENCES
    10. ADDITIONAL READING
    11. KEY TERMS AND DEFINITIONS
  15. Chapter 10: Public Art, Digital Technology, and Building Teacher Capacity
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. CASE STUDIES OF TEACHING PRACTICE
    5. RECOMMENDATIONS
    6. CONCLUSION
    7. REFERENCES
    8. KEY TERMS AND DEFINITIONS
    9. ENDNOTES
  16. Chapter 11: iPhoneography in the Secondary Classroom
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. LEARNING THROUGH IPHONEOGRAPHY & SOCIAL MEDIA
    5. SOLUTIONS AND RECOMMENDATIONS
    6. ADDITIONAL RECOMMENDATIONS
    7. FUTURE RESEARCH DIRECTIONS
    8. CONCLUSION
    9. REFERENCES
    10. ADDITIONAL READING
    11. KEY TERMS AND DEFINITIONS
    12. ENDNOTES
  17. Chapter 12: Expanding Opportunities in Teacher Education
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. FUTURE RESEARCH DIRECTIONS
    5. CONCLUSION
    6. REFERENCES
    7. KEY TERMS AND DEFINITIONS
  18. Chapter 13: Teaching the Twenty-First Century Competencies through Museum Interactives on Ancient Art and Archaeology
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. MAIN FOCUS OF THE CHAPTER
    5. FUTURE RESEARCH DIRECTIONS
    6. CONCLUSION
    7. REFERENCES
    8. KEY TERMS AND DEFINITIONS
  19. Chapter 14: K-12 Arts Pedagogies and Technology Use Transitioning into Higher Education
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. DISCUSSION AND ANALYSIS
    5. RECOMMENDATIONS
    6. FUTURE RESEARCH DIRECTIONS
    7. CONCLUSION
    8. REFERENCES
    9. ADDITONAL READINGS
    10. KEY WORDS AND DEFINITIONS
    11. ENDNOTES
  20. Compilation of References
  21. About the Contributors