Index

16 bits/channel, 231

2D, 1, 18

3D, 1, 18, 23

3D cursor, coordinate system as, 159, 191

3D graphics pipeline

atmosphere, 14

camera space, 16, 203, 313, 319

clipping, 17

culling, 18

far clipping plane, 16

FOV, 16, 204

hidden surface elimination, 19, 37

near clipping plane, 16

perspective projection, 18

raster (array of pixels), 20

Reyes architecture, 33

scanline z-buffer, 22

shading step, 21

stages, rendering pipeline, 15

view volume (frustum), 16, 17

viewpoint, 14

virtual camera, 14, 201

z-buffer, 20, 258

3D paint, 300

3D painting, 10

3Dlabs [see also CG vendors; custom rendering hardware], 358

8 bits/channel, 231

A Bug’s Life [see also movies], 100, 309

A-buffer, 257

Adelson, Ted, 270

Advanced RenderMan [see also books], 262, 362

Affine ...

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