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Refining Current Practices in Mobile and Blended Learning

Book Description

Refining Current Practices in Mobile and Blended Learning: New Applications provides perspectives on new approaches to learning theory and practice in increasingly mobile, immersive environments. Situated at the intersection of theory and practice, this book provides foundational research on the development and implementation of mobile games, the delivery of mobile and blended learning, and philosophical underpinnings of this emerging discipline.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Editorial Advisory Board
  5. List Of Reviewers
  6. Associate Editors
  7. Preface
    1. New Technologies And Assimilation – Business As Usual?
    2. New Technologies And Disruption – The End Of The Old Order?
    3. Change And Challenge In Learning And Society
    4. Mobile Learning In Real And Augmented Worlds
    5. Challenges In Blended Learning
    6. Mobile Learning In The Workplace
    7. Researching Mobile Learning
  8. Section 1: Change and Challenge in Learning and Society
    1. Chapter 1: Sustaining Mobile Learning and its Institutions
      1. Abstract
      2. Introduction
      3. Jobs, The Economy And Mobile Devices
      4. The Wider Technical Picture
      5. Conclusion
    2. Chapter 2: Appropriation of Mobile Cultural Resources for Learning
      1. Abstract
      2. Introduction: New Phenomena Require New Concepts
      3. Mobile Learning And The Appropriation Of Mobile Cultural Resources
      4. A Typology Of Appropriation Of Mobile Cultural Resources
      5. Examples Of Appropriation
      6. Conclusion
    3. Chapter 3: Mobile Media, Mobile Texts
      1. Abstract
      2. Introduction
      3. Changes In The Semiotic Landscape: Abilities In Place Of Conventions?
      4. Back To The Basics Of Change
      5. Food For Thought For Education
    4. Chapter 4: Mobile Learning as 'Microlearning'
      1. Abstract
      2. Introduction
      3. Microlearning: Clarifications And Definition
      4. Mobile Examples
      5. Didactics Of Microlearning
      6. Critical Issues And Further Questions
    5. Chapter 5: Mobile Learning, Digital Literacies, Information Habitus and At-Risk Social Groups
      1. Abstract
      2. Introduction And Questions
      3. Conclusion
  9. Section 2: Mobile Learning in Real and Augmented Worlds
    1. Chapter 6: Mobile Phones as Mediating Tools within Augmented Contexts for Development
      1. Abstract
      2. Introduction
      3. Design Research
      4. Conclusion
    2. Chapter 7: Unlocking Lifelong Learning Through E-Heritage
      1. Abstract
      2. Introduction
      3. Study Rationale
      4. Research Objectives And Methodology
      5. Technology Design And Development
      6. System Applications
      7. Conclusion
    3. Chapter 8: JAMIOLAS 3.0
      1. Abstract
      2. 1. Introduction
      3. 2. Japanese Mimicry And Onomatopoeia
      4. 3. Jamiolas 1.0 And 2.0
      5. 6. Conclusion And Future Work
    4. Chapter 9: A Platform for Actively Supporting e-Learning in Mobile Networks
      1. Abstract
      2. Introduction
      3. Introduction To The Fabula System
      4. Background Studies Of Existing E-Learning Platforms
      5. Fabula Service Architecture
      6. Passive System Perspective
      7. Fabula Multi-Agent System (F-Mas)
      8. Example Of Agora Based Treasure Hunt Game
      9. Fabula Framework In Comparison To Existing Work
      10. Conclusion And Future Work
    5. Chapter 10: Mathematics Learning Community Flourishes in the Cellular Phone Environment
      1. Abstract
      2. Introduction
      3. Research Methodology
      4. Findings
      5. Discussion
      6. Conclusion
    6. Chapter 11: Mobile, Inquiry-Based Learning and Geological Observation
      1. Abstract
      2. Introduction
      3. Methods
      4. Results
      5. Analysis
      6. Conclusion
  10. Section 3: Challenges in Blended Learning
    1. Chapter 12: The Significance of the Reflective Practitioner in Blended Learning
      1. Abstract
      2. Introduction
      3. Findings From The Literature
      4. Research Method
      5. Findings And Discussion
      6. Conclusion
    2. Chapter 13: Cross-Institutional Blended Learning in Teacher Education
      1. Abstract
      2. Background
      3. Purpose
      4. Method
      5. Data Collection And Analysis
      6. Results
      7. Post-Course Questionnaire Results
      8. Conclusion
      9. Appendix A
  11. Section 4: Mobile Learning in the Workplace
    1. Chapter 14: Towards Work-Based Mobile Learning
      1. Abstract
      2. Mobile Learning
      3. Work-Based Learning
      4. Interim Conclusions And Outlook
    2. Chapter 16: Opportunistic (L)earning in the Mobile Knowledge Society
      1. Abstract
      2. Introduction And Background
      3. The Knowledge Manifold: Content In Contexts Through Concepts
      4. From Unemployment Agency To Opportunistic Collaboration Agency
      5. Eduhaiq: The Opportunistic Learning Activity Broker
      6. Conclusions
  12. Section 5: Researching Mobile Learning
    1. Chapter 17: Book Review
      1. Introduction
    2. Chapter 15: Work-Based Mobile Learning Environments
      1. Abstract
      2. Understanding Mobile Learning
      3. Using Technology To Support Work Based Learning
      4. Use Cases For A Work-Oriented Mobile Learning Environment
      5. The Womble And A Socio-Cultural Ecology For Learning
      6. Organisational And Developmental Learning
      7. First Conclusions
  13. Compilation of References
  14. About the Contributors
  15. Index