INDEX
Page numbers in italics indicate figures and tables
A
Absolute-value function, 190
Acceleration, 213
Accelerometer class, 339–340
axes of, 340
orientation computation, 340–342
values, 341–342
Accessor, 40–41, 385 see also mPosition
Action games, 3
Action Message Format (AMF), 357
advantages, 358
collision detection, 228–229
comment block, 67–68
communication model, 85–86, 86
constants, 79
data structures, 61–67
design pattern importance, 82
distance formula, 192
E4X, 158–159
errors, 58–61
events, 52–58
GC system, 74–76
Math class, 184
physics, 211–214
radian to degree conversion, 189
tasks, 330
transforms, 200
variables, 79
working with multiple SWF files, 72–73 see also Flash see ...
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