INDEX

Page numbers in italics indicate figures and tables

A

Absolute-value function, 190

Acceleration, 213

Accelerometer class, 339–340

axes of, 340

orientation computation, 340–342

values, 341–342

Accessor, 40–41, 385 see also mPosition

Action games, 3

Action Message Format (AMF), 357

advantages, 358

ActionScript 3 (AS3), 14

classes, 36, 37

collision detection, 228–229

comment block, 67–68

communication model, 85–86, 86

constants, 79

data structures, 61–67

design pattern importance, 82

distance formula, 192

E4X, 158–159

editor, 16, 17

errors, 58–61

events, 52–58

GC system, 74–76

Math class, 184

physics, 211–214

radian to degree conversion, 189

tasks, 330

transforms, 200

variables, 79

working with multiple SWF files, 72–73 see also Flash see ...

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