AFTERWORD: FLASH’S FUTURE IN GAMES

In the afterword of the first edition of this book, I challenged my readers to do something different and original with their Flash games to help legitimize it as a gaming platform. That feels a little unnecessary, 18 months later, with all that has happened with multiple new platforms and Adobe’s recent open commitment to supporting game developers with features such as hardware acceleration and controllers. The platform is legitimate for games and none of us have to prove that any longer. Instead, we need to push Adobe to improve the toolset and platform.

Obviously, I’m a big proponent of Flash (or it wouldn’t make much sense for me to write this book), but I’m also mindful that it may someday be relegated ...

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