CONTENTS
Chapter 1 Computer Science Isn’t for Everyone
Game-Specific Development Terms
Chapter 2 The Best Tool for the Job
Chapter 3 A Plan is Worth a Thousand Aspirin
Part 4: Data Structures and Lists
Part 5: Keep Your Comments to Everyone Else!
Part 6: Why Does Flash Do That?
Chapter 5 The Least You Can Do versus an Architect’s Approach
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