AFTERWORD: IT’S ALL BEEN DONE, SO DO SOMETHING DIFFERENT

You made it to the end of this book—give yourself a pat on the back! We’ve covered a lot about the process of game development, not to mention a lot of code. Now, like a public service announcement at the end of a kid’s cartoon, I want to leave you with a few parting thoughts on where Flash games are going and how you can affect it.

With the advent of ActionScript 3, Flash has started to attract a lot of attention among developers from more traditional programming backgrounds as a viable game platform. The rapid development cycle, ubiquity of the Flash Player, and the variety of tools that work seamlessly with Flash are all appealing to game developers. However, like Hollywood and the mainstream ...

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