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Real-World Flash Game Development by Chris Simpson, Christopher Griffith

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16DON’T PLAY BY YOURSELF: MULTIPLAYER DEVELOPMENT

As the Internet continues to blossom as a tool of social interaction, games are just one type of application that is increasingly demanded in a multiple-user format. Many games are simply more fun when played with others. In this chapter we are going to look at a very basic multiplayer game and how it works under the hood. Robust multiplayer games are extremely time consuming to produce because of the nature of real-time changing data, so for this example we will revisit the MixUp game from Chapter 14. In that chapter, we demonstrated how the use of interfaces allowed for a “plug-in” system of sorts to be used for the puzzle image data. Once the different classes were created, it was a trivial ...

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