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Real-World Flash Game Development by Chris Simpson, Christopher Griffith

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7TURN IT UP TO 11: WORKING WITH AUDIO

Sound is the most sorely overlooked component in the world of Flash games. Because it can’t be seen, it’s very often tacked on at the end of a project when someone realizes “this game really needs sound.” It can mean the difference between a completely flat experience and a very rich one. Most of the best Flash games I’ve played had excellent sound design. It’s not just that they used sound effects or music, it’s that they paid attention to how the sounds blended together in the final mix. In this chapter, I’ll outline the best formats to use for audio in games and different approaches to controlling sound within a game.

Formats to Use

I’ve heard many schools of thought from different developers on what ...

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