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Real-World Flash Game Development by Chris Simpson, Christopher Griffith

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1COMPUTER SCIENCE ISN’T FOR EVERYONE

A Little Groundwork

Before we get too far into Flash, it’s important to lay a foundation for game development so we understand the terminology that will be used throughout the rest of the book. Refer back to this chapter when you forget what a term means or how it applies in a particular situation. If you start to feel a little overwhelmed by all the long words and abstract concepts, don’t worry! Game development (particularly efficient, well-executed development) is complicated and there’s nothing wrong in admitting it. Remember that anyone who has programmed a game has suffered the same anxieties and doubt. Like anything in life, it will take practice and real-world experience to feel proficient. So grab ...

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