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Real-World Flash Game Development by Chris Simpson, Christopher Griffith

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APPENDIX C

JSFL IS JAVASCRIPT FOR LOVERS

As I mentioned all the way back in Chapter 2, Flash CS4 is not really an ideal environment for game development in the traditional sense. The way it manages assets, for example, can be very clunky. Adobe has greatly improved the way the library works in CS4, but there are still some basic features that would be really nice to have, such as batch renaming, autosorting assets into the correct folders, etc. In many other applications, users would simply have to wait until the next version in the hopes that features like these might get added.

Luckily, Adobe has created a way in which users can add their own custom tools to their environment by making the entire Flash interface accessible through an API. This ...

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