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Real-World Flash Game Development by Chris Simpson, Christopher Griffith

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APPENDIX B

LOCALIZATION

The Internet has brought people from different countries and cultures together like nothing else in the past century. As content on the web becomes more and more universally viewed around the world, chances are that a game you develop may have to be localized to other languages. In this appendix, we will walk through an example of how support for many other languages can be added relatively painlessly to an existing game.

Key Points to Remember

When you’re working on a game that you think will need to be localized, there are a number of user interface (UI) considerations to remember that will prevent headaches later.

Use Fonts That Support Larger Character Sets

While all the main fonts that are common across operating ...

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