The Morgan Kaufmann Series in Computer Graphics and Geometric Modeling

Series Editor: Brian A. Barsky, University of California, Berkeley

Real-Time Shader Programming

Ron Fosner

Complete Maya Programming: An Extensive Guide to MEL and the C++API

David A. D. Gould

MEL Scripting for Maya Animators

Mark R. Wilkins and Chris Kazmier

Texturing & Modeling: A Procedural Approach, Third Edition

David S. Ebert, F. Kenton Musgrave, Darwyn Peachey, Ken Perlin, and Steven Worley

Geometric Tools for Computer Graphics

Philip Schneider and David Eberly

Understanding Virtual Reality: Interface, Application, and Design

William Sherman and Alan Craig

Jim Blinn’s Corner: Notation, Notation, Notation

Jim Blinn

Level of Detail for 3D Graphics: Application and Theory ...

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