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Real-Time 3D Rendering with DirectX® and HLSL: A Practical Guide to Graphics Programming by Paul Varcholik

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Chapter 22. Additional Topics in Modern Rendering

This is the final chapter in the book, and it’s intended to provide a look at what’s next for a budding graphics developer. As such, the material is presented a little differently. Instead of taking a deep dive on a particular technique, this chapter touches on several topics in modern rendering. In particular, you examine options to improve the performance of your rendering applications and discover ways to improve the quality of your scenes through deferred shading and global illumination. You also learn about compute shaders and data-driven engine architecture.

Rendering Optimization

You can optimize rendering speed using many approaches, but they can be roughly categorized into two groups: ...

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