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Ray Tracing from the Ground Up by Kevin Suffern

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Bibliography

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Amanatides, J., and A. Woo (1987). A fast voxel traversal algorithm for ray tracing. In Proceedings of Eurographics ‘87, pp. 3–10. Amsterdam: Elsevier.

Anton, H. (2004). Elementary linear algebra, Ninth edition. New York: Wiley.

Apodaca, A. A., and L. Gritz (2000). Advanced RenderMan: Creating CGI for motion pictures. San Francisco: Morgan Kaufmann.

Arvo, J. (1995). Applications of irradiance tensors to the simulation of non-Lambertian phenomena. In Proceedings of SIGGRAPH ‘95, Computer Graphics Proceedings, Annual Conference Series, pp. 335–342. Reading, MA: Addison Wesley.

Arvo, J. and D. Kirk (1989). A survey of ray tracing acceleration ...

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