Chapter 20

Affine Transformations

image

Objectives

By the end of this chapter, you should:

  • understand what affine transformations are;
  • understand how to represent transformations with matrices;
  • know why we use 4 × 4 matrices for 3D transformations;
  • know how to compose a sequence of transformations;
  • understand how to define and represent inverse transformations.

Transformations are an essential tool for ray tracing: we use them to alter the size, shape, orientation, and location of geometric objects. Without them, it would not be practical to ray trace objects such as non-axis-aligned rectangular boxes or arbitrary cylinders, cones, and tori. We ...

Get Ray Tracing from the Ground Up now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.