Chapter 4. Creating Games and Graphics

In this chapter, we will cover the following topics:

  • Using IDLE3 to debug your programs
  • Drawing lines using a mouse on a Tkinter Canvas
  • Creating a bat and ball game
  • Creating an overhead scrolling game

Introduction

Games are often a great way to explore and extend your programming skills as they present an inherent motivating force to modify and improve your creation, add new features, and create new challenges. They are also great for sharing your ideas with others, even if they aren't interested in programming.

This chapter focuses on using the Tkinter Canvas widget to create and display objects on screen for the user to interact with. Using these techniques, a wide variety of games and applications can be created ...

Get Raspberry Pi for Python Programmers Cookbook - Second Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.