We define many of the elements we used in the preceding examples, such as the display, textures, shaders, font, and lighting. We also define the objects, such as the building itself, the ElevationMap object, as well as the start and end points of the maze. We also use SolidObjects to help detect movement within the space. See the Using SolidObjects to detect collisions subsection in the There's more... section of this recipe for more information.
Finally, we create the actual Building object based on the selected map image (using the loadLevel() function) and locate the camera (which represents our first person viewpoint) at the start. See the The Building module subsection in the There's more... section of this recipe for ...