Rendering 2D shapes

Since we have already learned how to draw our first rectangle on the screen, we will further enhance it in this section. We will take the previous example and continue from there.

How to do it…

  1. First, go to the paintGL() function in mainwindow.cpp and replace the quad in the previous example with new code. This time, we draw a quad together with a triangle:
    void MainWindow::paintGL()
    {
      // Initialize clear color (cornflower blue)
      glClearColor(0.39f, 0.58f, 0.93f, 1.f);
    
      // Clear color buffer
      glClear(GL_COLOR_BUFFER_BIT);
    
      glBegin(GL_QUADS);
      glVertex2f(-0.5f, -0.5f);
      glVertex2f(0.5f, -0.5f);
      glVertex2f(0.5f, 0.5f);
      glVertex2f(-0.5f, 0.5f);
      glEnd();
    
      glBegin(GL_QUADS);
        glColor3f(1.f, 0.f, 0.f); glVertex2f(-0.8f, -0.8f);
     glColor3f(1.f, ...

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