Chapter 6. PyPlatformer

So far, you have learned how to implement games in Python with different libraries, with the primary focus being on the practice of game development.

Now, we will introduce some theoretical concepts that will not only complement the practice, but will also help us develop games efficiently. This theory will aid us in understanding why games are conceptually designed the way they are.

In this chapter, we will cover these topics:

  • Foundations of the game theory
  • Object-oriented principles applied to game development
  • How to implement a small 3D game framework
  • Modularizing our functionality with reusable components
  • Adding a physics engine to simulate rigid bodies' interactions
  • Creating the building blocks of a platformer game

An introduction ...

Get Python Game Programming By Example now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.