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PSP™ Game Creation for Teens

Book Description

PSP GAME CREATION FOR TEENS shows teens and other beginners how to make awesome video games and cool cartoon animations for the Sony PlayStation Portable (PSP), the popular handheld game console, using Adobe Flash. This step-by-step guide provides all the tools and information readers need to get started making games and cartoons they can play and share with their friends.

Table of Contents

  1. Copyright
  2. Acknowledgments
  3. About the Author
  4. Introduction
    1. What You Will Learn from This Book
    2. Who Should Read This Book
    3. How This Book Is Organized
    4. Companion Web Site Downloads
  5. 1. Where Did It Come From?
    1. History of Animation
    2. How They Make Pictures Move
      1. Thaumatropes and Flipbooks
      2. Animation Techniques
        1. Traditional Animation
        2. Digital Animation
          1. Adobe Flash Used in Digital Animation
    3. History of Video Games
      1. Console Games
      2. Computer Games
      3. Flash Games
    4. What’s Next?
  6. 2. What Is It?
    1. A Look at Sony
      1. Kicking It PS-Style
        1. PSX
        2. PlayStation 2 (PS2)
        3. PlayStation 3 (PS3)
        4. PSP
      2. Sony Software Development
    2. A Look at Adobe Flash
      1. Flash on the Web
        1. Shockwave Files (SWFs)
        2. SWFs Used for Entertainment
        3. Drawbacks of Using SWFs
        4. Other Programs Used to Make SWFs
        5. The Flash Player
      2. How Flash Can Go Fast
        1. Vector versus Bitmap
        2. Importance of Flash Symbols
    3. What’s Next?
  7. 3. The Flash Tools You’ll Need
    1. Take a Tour of the Flash Program
      1. All of Flash Is a Stage
      2. Take a Look at the Timeline
      3. What’s on the Menu Bar?
      4. Panels
      5. How to See the Stage Best: Visibility
        1. The Zoom Tool
        2. The Hand Tool
        3. Magnification
        4. Rulers and Guides
    2. How to Draw Vector Art in Flash
      1. Using the Drawing Tools
        1. Drawing with the Pencil Tool
        2. Drawing with the Brush Tool
        3. Smooth and Straighten Those Lines
        4. Drawing with the Pen Tool
        5. Other Drawing Tools
      2. Select the Right Object: Selection Tools
        1. Using the Selection Tool
        2. Using the Subselection Tool
        3. Rope ‘Em, Cowboy: Using the Lasso Tool
        4. Using the Free Transform Tool
      3. Color Me Pretty in Flash
        1. Colors on the Tools Panel
        2. Using the Color and Swatches Panels
        3. Using the Eyedropper Tool
        4. Using the Paint Bucket Tool
        5. Using Gradient Fills
      4. Manipulating More Than One Object
      5. The 7-Layer Burrito: Using Layers in Flash
      6. S-P-E-L-L It Out: Typing in Flash
      7. Scene It Once, Scene It Twice
      8. Adding Bitmap Graphics
        1. Import Bitmap Graphics to Flash
        2. Breaking Apart Bitmap Graphics
        3. Converting Bitmap to Vector
        4. Using Illustrator to Convert Bitmap to Vector
    3. What’s Next?
  8. 4. Drawing It Out
    1. Gathering the Right Supplies
      1. Image-Editing Software Options
        1. Corel Software
        2. GIMP
        3. Paint Dot Net
        4. Aviary Phoenix
    2. How to Hold Your Pencil or Pen
    3. Pencil Drawing
      1. Horizon Line
      2. Vanishing Point
      3. Putting Objects in Perspective
      4. Resolution and PPI
      5. Using an All-In-One Printer
    4. Composition
      1. Principle 1: Simplicity in Design
      2. Principle 2: Continuity in Design
      3. Principle 3: Repetition and Asymmetry in Design
      4. Principle 4: Contrast in Design
      5. Principle 5: Radiation in Design
    5. What’s Next?
  9. 5. Get It Moving
    1. The Basic Principles of Animation
      1. Anticipation
      2. Appeal
      3. Exaggeration
      4. Follow-Through
      5. Secondary Motion
      6. Slow-In and Slow-Out
      7. Solid Drawing (or Weight)
      8. Squash and Stretch
      9. Timing
      10. Other Animation Principles
        1. Line of Action
        2. Silhouettes
        3. Do Your Homework
      11. Fred Moore’s 14 Points of Animation
    2. Animating in Flash
      1. Symbols and Animation Sequences
      2. Methods of Animation
        1. Straight-Ahead Animation = Frame-by-Frame Animation
        2. Pose-to-Pose = Tweened Animation
        3. The Best Method
      3. Common Character Animations in Flash
        1. Moving Your Character: Walking and Jumping
        2. Lip Syncing
    3. What’s Next?
  10. 6. Make Up a Decent Story
    1. Telling a Story
      1. Storytelling Tackle Box
        1. Characters: the Good, the Bad, and the Just So-So
        2. What’s Your Story?
        3. Set It Somewhere
        4. Digging Plots
        5. Give It Meaning
        6. There’s Story Back There
        7. Keep ‘em on the Edge of Their Seats
        8. Arc, Not Ark!
        9. Coming to a Header: the Climax
      2. Storytelling Formulas
        1. Rice’s Three-Act Method
          1. Act One
          2. Act Two
          3. Act Three
        2. ABDCE
        3. The Monomyth
          1. Using Mythic Archetypes
            1. The Hero
            2. The Shadow
            3. Mentor
            4. Trickster
            5. Guardian
          2. Hero’s Journey
    2. Character Development
      1. “I Have a Brilliant Personality!”
        1. Writing Character Profiles: the Old-School Approach
        2. Freeman’s Trait Triangle
        3. Pop Psych: Creating Nested Personalities
        4. Using Character Personality Archetypes
        5. Adding Little Idiosyncrasies
        6. Choosing the Perfect Name
        7. Allowing for Personality Growth
      2. The Face Behind the Attitude
        1. Drawing Thumbnails and Model Sheets
        2. Drawing Bodies in Proper Proportion
        3. Drawing Faces
        4. Drawing Hands and Feet
        5. Drawing Hairstyles and Costumes
        6. Establishing Poses
        7. Drawing Facial Expressions and Body Language
        8. Drawing Creatures
    3. What’s Next?
  11. 7. Frame the Scene
    1. Using Composition Correctly
      1. Applying the Compositional Golden Rule
    2. Camera Placement
      1. Using the Imaginary 180-Degree Line
      2. Choosing the Perfect Camera Angle
        1. The Wide Shot
        2. The Full Shot
        3. The Medium Shot
        4. The Close-Up
        5. The Extreme Close-Up
        6. Other Useful Camera Shots
          1. The Cutaway Shot
          2. The Cut-In Shot
          3. The Over-the-Shoulder Shot
          4. The Point-of-View Shot
          5. The Noddy Shot
          6. The Bird’s-Eye View or Worm’s-Eye View
      3. Changes in Camera Angles
        1. Zoom In/Out
        2. Truck In/Out
        3. Tilt Up/Down
        4. Pan Left/Right
        5. Diagonals and Foreshortening
      4. Ways to Cut from Shot to Shot
        1. Fade-In/Out
        2. Dissolve
        3. Blur/Zip Pan
    3. Drawing Storyboards
      1. Reviewing the Script
      2. Coming Up with the Sketches
      3. Conveying Emotion Through Your Sketches
      4. Timing Your Sequences
    4. Making Flash Backgrounds
      1. Considering Blocking
      2. Designing Backgrounds
        1. Using Scanned Artwork to Make a Background
        2. Using Traced Photos to Make a Background
        3. Using Multilayered Environments in Flash
    5. What’s Next?
  12. 8. Make It Scream
    1. The Basics of Sound Design
      1. Scientific Gobbledygook Concerning Sound
        1. Influencing Factors on Sound Quality
          1. Space
          2. Time
            1. Predictive Sound
            2. Leitmotiv
          3. Situations and Outside Events
      2. Foley Sound Effects
      3. Let’s Talk: A Brief Look at Dialogue
      4. Where Do You Get the Music for a Soundtrack?
        1. Getting Permissions and Licensing
        2. Using Royalty-Free Music
        3. Making It Yourself with Roc
    2. Setting Up a Sound Recording Studio
      1. Soundproofing Your Recording Studio
      2. Finding the Right Sound Recording Software
      3. Choosing a Microphone
        1. Dynamic Microphones
        2. Condenser Microphones
      4. Tips on Sound Recording
        1. Listen to Yourself
        2. Use Proper Posture
        3. Remember to Breathe
        4. Don’t Crack Up
        5. Say It, Don’t Spray It
      5. Digital Sound File Formats
        1. WAV Files
        2. MP3s
    3. Digital Sound Editing
    4. Importing Sounds into Flash
    5. What’s Next?
  13. 9. Project A: Your First Animation
    1. Conventions for Making Flash for the PSP
    2. What’s Next?
  14. 10. Game On!
    1. What Are Video Games?
      1. Game Genres
        1. Action Games
        2. Adventure Games
        3. RPGs
        4. Strategy Games
        5. Construction and Management Simulations
        6. Other Video Game Genres
    2. How Is a Video Game Made?
      1. Game Developer Job Titles
      2. Independent Game Developers
    3. The Four Fs of Great Game Design (4FOGGD)
      1. Fun
      2. Fairness
      3. Feedback
      4. Feasibility
    4. What’s Next?
  15. 11. Accept the Challenge
    1. Watch This, Now! Entertaining the Player
      1. Telling an Interactive Story
    2. Making Your Games Addictive
      1. Everybody into the Skinner Box: Using Behavioral Science
      2. Hit the Lever, Click the Mouse, Smash the Button: Making Players Work for Rewards
      3. In-Game Items as Rewards
      4. No, You Can’t Have It: Elimination and Punishment
      5. What to Do When Conditioning and Behavioral Science Doesn’t Work
    3. Immersing the Player in Your Game World
      1. Pulling Those Heart Strings: Emotioneering
    4. Video Game Objectives
      1. Types of Game Objectives
        1. Locks
        2. Mazes
        3. Monsters
        4. Traps
        5. Quests
        6. Puzzles
    5. What’s Next?
  16. 12. Where in the World?
    1. Imagine Your Game as an Amusement Park
    2. Designing Game Levels
      1. What Are Levels Good For?
        1. Setting the Stage
        2. Creating Game Flow
        3. Setting the Mood or Theme
        4. Fencing the Player In
    3. If I Ever Meet You, I’ll Ctrl+Alt+Delete You!
      1. Common Game Interfaces
        1. Manual Interfaces
        2. Feedback Interfaces
        3. Graphical User Interfaces
      2. Planning the Game Interface
        1. Color Scheme and Texture
        2. Typeface
        3. Putting It All Together
    4. What’s Next?
  17. 13. Project B: Your First Game
    1. Keep Your Level Growing
    2. Code That Was Included in This Chapter
      1. Frames 1 and 2
      2. Hero
      3. Restart
      4. Enemy
      5. Pick-Up Items
    3. What’s Next?
  18. 14. Project C: Your Next Game
    1. More Games
    2. What’s Next?
  19. 15. Spread It Around
    1. Setting Up Flash Player on the PSP
      1. Setting Up Flash Player on PSP Slim & Lite
      2. Setting Up Flash Player on the Original PSP
    2. Playing Flash Games on Your PSP
      1. Using Your Computer and USB Cable Connector
      2. Using Your PSP’s Wireless Internet Connection
      3. Troubleshooting Potential Problems
    3. Where to Find and Distribute Flash Games
      1. PSP Flash Gaming
      2. PSP Flash Zone
      3. PSPonme.com
      4. Other Popular Flash Sites
    4. Publishing Your Flash to the Web
      1. Write Your Site
        1. Using Free Online Web Builders
        2. Blog and Community Profiles
    5. What’s Next?