You are previewing Prototyping.

Prototyping

Cover of Prototyping by Todd Zaki Warfel Published by Rosenfeld Media
  1. SPECIAL OFFER: Upgrade this ebook with O'Reilly
  2. How to Use This Book
  3. Who Should Read This Book?
  4. What’s in This Book?
  5. What Comes with This Book?
  6. Frequently Asked Questions
  7. Foreword
  8. Introduction
  9. Chapter 1: The Value of Prototyping
    1. Prototyping Is Generative
    2. Prototyping—The Power of Show, Tell, and Experience
    3. Prototyping Reduces Misinterpretation
    4. Prototyping Saves Time, Effort, and Money
    5. Prototyping Reduces Waste
    6. Prototyping Provides Real-World Value
    7. Summary
  10. Chapter 2: The Prototyping Process
    1. The Absence of Design Studio
    2. What Does the Prototyping Process Look Like?
    3. Summary
  11. Chapter 3: Five Types of Prototypes
    1. Type 1: Shared Communication
    2. Type 2: Working Through a Design
    3. Type 3: Selling Your Idea Internally
    4. Type 4: Usability Testing
    5. Type 5: Gauging Technical Feasibility and Value
    6. Summary
  12. Chapter 4: Eight Guiding Principles
    1. Principle 1: Understand Your Audience and Intent
    2. Principle 2: Plan a Little—Prototype the Rest
    3. Principle 3: Set Expectations
    4. Principle 4: You Can Sketch
    5. Principle 5: It’s a Prototype—Not the Mona Lisa
    6. Principle 6: If You Can’t Make It, Fake It
    7. Principle 7: Prototype Only What You Need
    8. Principle 8: Reduce Risk—Prototype Early and Often
    9. Summary
  13. Chapter 5: Picking the Right Tool
    1. Influencers
    2. What Tools Are People Using?
    3. What Kinds of Prototypes Are They Making?
    4. Summary
  14. Chapter 6: Paper and Other Analog Methods
    1. Strengths
    2. Weaknesses
    3. Essential Paper Prototyping Kit
    4. Progressive Paper Prototyping
    5. Summary
  15. Chapter 7: PowerPoint and Keynote
    1. Strengths
    2. Weaknesses
    3. Creating Narrative Prototypes with PowerPoint
    4. Creating Interactive Prototypes with PowerPoint
    5. AJAX Effects in PowerPoint
    6. Summary
  16. Chapter 8: Visio
    1. Strengths
    2. Weaknesses
    3. Prototyping with Visio
    4. Additional Resources
    5. Summary
  17. Chapter 9: Fireworks
    1. Strengths
    2. Weaknesses
    3. Prototyping an iPhone Application with Fireworks
    4. Additional Resources
    5. Summary
  18. Chapter 10: Axure RP Pro
    1. Strengths
    2. Weaknesses
    3. Building a Video Web Site Prototype with Axure RP
    4. Additional Resources
    5. Summary
  19. Chapter 11: HTML
    1. Strengths
    2. Weaknesses
    3. Prototyping with HTML
    4. Creating an HTML Prototype
    5. Additional Resources
    6. Summary
  20. Chapter 12: Testing Your Prototype
    1. Common Mistakes
    2. Preparing for a Usability Test
    3. Design Test Scenarios
    4. Test Your Prototype
    5. Record Observations and Feedback
    6. Analyze and Determine Next Steps
    7. A Final Word
    8. Summary
  21. Acknowledgments
  22. About the Author
  23. SPECIAL OFFER: Upgrade this ebook with O'Reilly
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Chapter 3: Five Types of Prototypes

Before beginning this book, I knew there would be a number of different types of prototypes—anyone with a measurable amount of prototyping under his or her belt knows that. While I cannot say that I discovered a new type of prototype or purpose for prototypes, I can say that discussions with other practitioners led me to a new way of thinking about prototyping.

During my frequent discussions with practitioners and vendors, the usual suspects for types of prototypes surfaced repeatedly—for example, they are a way of communicating a concept or idea, a way to sell your idea internally, a way to market your idea to customers, and a way to determine what’s feasible.

However, it was a discussion with user experience ...

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