You are previewing Prototyping.

Prototyping

Cover of Prototyping by Todd Zaki Warfel Published by Rosenfeld Media
  1. SPECIAL OFFER: Upgrade this ebook with O'Reilly
  2. How to Use This Book
  3. Who Should Read This Book?
  4. What’s in This Book?
  5. What Comes with This Book?
  6. Frequently Asked Questions
  7. Foreword
  8. Introduction
  9. Chapter 1: The Value of Prototyping
    1. Prototyping Is Generative
    2. Prototyping—The Power of Show, Tell, and Experience
    3. Prototyping Reduces Misinterpretation
    4. Prototyping Saves Time, Effort, and Money
    5. Prototyping Reduces Waste
    6. Prototyping Provides Real-World Value
    7. Summary
  10. Chapter 2: The Prototyping Process
    1. The Absence of Design Studio
    2. What Does the Prototyping Process Look Like?
    3. Summary
  11. Chapter 3: Five Types of Prototypes
    1. Type 1: Shared Communication
    2. Type 2: Working Through a Design
    3. Type 3: Selling Your Idea Internally
    4. Type 4: Usability Testing
    5. Type 5: Gauging Technical Feasibility and Value
    6. Summary
  12. Chapter 4: Eight Guiding Principles
    1. Principle 1: Understand Your Audience and Intent
    2. Principle 2: Plan a Little—Prototype the Rest
    3. Principle 3: Set Expectations
    4. Principle 4: You Can Sketch
    5. Principle 5: It’s a Prototype—Not the Mona Lisa
    6. Principle 6: If You Can’t Make It, Fake It
    7. Principle 7: Prototype Only What You Need
    8. Principle 8: Reduce Risk—Prototype Early and Often
    9. Summary
  13. Chapter 5: Picking the Right Tool
    1. Influencers
    2. What Tools Are People Using?
    3. What Kinds of Prototypes Are They Making?
    4. Summary
  14. Chapter 6: Paper and Other Analog Methods
    1. Strengths
    2. Weaknesses
    3. Essential Paper Prototyping Kit
    4. Progressive Paper Prototyping
    5. Summary
  15. Chapter 7: PowerPoint and Keynote
    1. Strengths
    2. Weaknesses
    3. Creating Narrative Prototypes with PowerPoint
    4. Creating Interactive Prototypes with PowerPoint
    5. AJAX Effects in PowerPoint
    6. Summary
  16. Chapter 8: Visio
    1. Strengths
    2. Weaknesses
    3. Prototyping with Visio
    4. Additional Resources
    5. Summary
  17. Chapter 9: Fireworks
    1. Strengths
    2. Weaknesses
    3. Prototyping an iPhone Application with Fireworks
    4. Additional Resources
    5. Summary
  18. Chapter 10: Axure RP Pro
    1. Strengths
    2. Weaknesses
    3. Building a Video Web Site Prototype with Axure RP
    4. Additional Resources
    5. Summary
  19. Chapter 11: HTML
    1. Strengths
    2. Weaknesses
    3. Prototyping with HTML
    4. Creating an HTML Prototype
    5. Additional Resources
    6. Summary
  20. Chapter 12: Testing Your Prototype
    1. Common Mistakes
    2. Preparing for a Usability Test
    3. Design Test Scenarios
    4. Test Your Prototype
    5. Record Observations and Feedback
    6. Analyze and Determine Next Steps
    7. A Final Word
    8. Summary
  21. Acknowledgments
  22. About the Author
  23. SPECIAL OFFER: Upgrade this ebook with O'Reilly
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Chapter 2: The Prototyping Process

In architecture and product design, prototyping is a given. But that’s not necessarily the case with software development.

—Anders Ramsay

Prototyping is commonplace in other design fields like architecture and industrial design. In fact, it’s not just accepted, but expected.

Why isn’t it as expected in software development? After all, software development, architecture, and industrial design have so much in common, including the following characteristics:

  • They are all design processes.
  • Artifacts are produced to communicate the design.
  • The end result is a tangible product that people can experience and use.

I think the first reason is that in software development, the emphasis is often placed on the development ...

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