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Prototyping Augmented Reality by Tony Mullen

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CHAPTER 6

Augmented Reality with Processing

Here's where the real fun begins. In this chapter, you'll finally get down to the business of running AR applications in Processing. To do this, you'll turn to a few more important third-party libraries and delve a little further into 3D programming in the Processing environment.

In this chapter, you'll learn about the following topics:

  • The NyAR4psg library
  • Digging into the sample code
  • Controlling transformations with multiple markers

The NyAR4psg Library

Now that you're comfortable working with 3D content in the Processing environment and you've got your markers and marker files created as described in Chapter 1, “Getting Started with Augmented Reality,” you're ready to take the step of putting ...

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