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Prototyping Augmented Reality by Tony Mullen

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CHAPTER 3

Blender Modeling and Texturing Basics

At some point, creating any kind of 3D experience usually involves building textured, potentially animated models to populate the 3D world. Interactive AR experiences are no exception. In this chapter, you'll take a break from programming to learn the basics of working with Blender, the open source 3D content creation software. With a bit of effort, you can learn to create whatever kind of 3D content you need. This chapter will get you started by walking through the creation of a 3D-modeled, textured character.

In this chapter, you'll learn about the following topics:

  • Modeling with Blender
  • Baking a smooth AO texture
  • Creating a finished texture with GIMP

Modeling with Blender

Blender is an open ...

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