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Programming with Quartz by Philip Schneider, Bunny Laden, David Gelphman

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Chapter 17 Performance and Debugging

The purpose of this chapter is to help you understand and address many of the issues that affect the graphics performance of your applications. It also provides tips on how to debug your drawing when things aren’t working as you expect.

Performance is a dynamic topic. Many of the areas discussed in this chapter evolve and change with each major release of Mac OS X. To understand performance, simply reading this chapter isn’t enough. You need to keep up to date with information as it becomes available from Apple. The Apple Developer Connection website and the references at the end of this chapter will help you get the latest information about how to improve not only graphics performance but overall application ...

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