Name
setTile( ) — assign a tile pattern for use with an image
Synopsis
GD::Image::setTile(image
)
Use the setTile( )
method
to assign an
image as a tile pattern for use when drawing filled shapes within an
image. First call setTile( )
with an image
object, then draw using the gdTiledspecial
color constant instead of the drawing command’s color
parameter:
# Read in a pattern from a GIF file open INFILE, "wallpaper.gif"; my $wallpaper = newFromGif GD::Image('INFILE'); $ Set $wallpaper as the current tilable pattern $image->setTile($wallpaper); # Draw a 100x100 rectangle tiled with the wallpaper pattern $image->filledRectangle(0, 0, 100, 100, gdTiled);
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