List of Listings
Chapter 3. Conditionals and Boolean logic
Listing 3.1. The THENEND program, demonstrating If/Then/End conditional blocks
Listing 3.2. Testing the truth values of the four Boolean logical operators
Listing 3.3. MIRROR2, demonstrating bounds checking added to THENEND
Chapter 4. Control structures
Listing 4.1. GUESSLBL, the GUESS program with Lbl/Goto instead of Repeat/End
Listing 4.2. GUESSMNU, the GUESS game with a main menu and Lbl/Goto
Listing 4.3. Calculating Fibonacci numbers with a For loop
Listing 4.4. The ISPRIME program for checking if a number is prime
Listing 4.5. The AVERAGE program that demonstrates a Repeat loop
Chapter 5. Theory interlude: problem solving and debugging
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