Chapter 2. Communication: basic input and output

 

This chapter covers
  • Using the program editor to write programs
  • Using the homescreen as a canvas for input and output
  • Displaying text and numbers on the homescreen
  • Using numbers and text typed by the user in programs

 

An important part of any program is interacting with the user. For almost any program or game you might want to create, you’ll need to accept numbers, strings, or input from the user, display or draw output back to the user, or both. This chapter will teach you how to get strings and numbers from the user and write strings and numbers back.

As you learned in chapter 1, your calculator shares its architecture with any common computer. You may recall that calculators and computers ...

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