You are previewing Programming the Mobile Web.

Programming the Mobile Web

Cover of Programming the Mobile Web by Maximiliano Firtman Published by O'Reilly Media, Inc.
  1. Programming the Mobile Web
    1. SPECIAL OFFER: Upgrade this ebook with O’Reilly
    2. Preface
      1. Who This Book Is For
      2. Who This Book Is Not For
      3. What You’ll Learn
      4. Other Options
      5. If You Like (or Don’t Like) This Book
      6. Conventions Used in This Book
      7. Using Code Examples
      8. How to Contact Us
      9. Safari® Books Online
      10. Acknowledgments
    3. 1. The Mobile Jungle
      1. Myths of the Mobile Web
      2. The Mobile Ecosystem
      3. Mobile Knowledge
      4. Brands, Models, and Platforms
      5. Technical Information
      6. Market Statistics
    4. 2. Mobile Browsing
      1. The Mobile Browsing Experience
      2. Mobile Web Eras
    5. 3. Architecture and Design
      1. Website Architecture
      2. Design and Usability
    6. 4. Setting Up Your Environment
      1. Setting Up a Development Environment
      2. Production Environment
    7. 5. Markups and Standards
      1. First, the Old Ones
      2. Current Standards
      3. XHTML Mobile Profile and Basic
      4. CSS for Mobile
      5. Confusion
    8. 6. Coding Markup
      1. Heading Structure
      2. The Document Body
      3. Plug-ins and Extensions
    9. 7. CSS for Mobile Browsers
      1. Where to Insert the CSS
      2. Selectors
      3. CSS Techniques
      4. Common Patterns
      5. CSS Sprites
      6. WebKit Extensions
    10. 8. JavaScript Mobile
      1. Supported Technologies
      2. Coding JavaScript for Mobile Browsers
    11. 9. Ajax, RIA, and HTML 5
      1. Ajax Support
      2. JavaScript Libraries
      3. WebKit CSS Extensions
      4. Mobile Rich Internet Applications
      5. HTML 5
    12. 10. Server-Side Browser Detection and Content Delivery
      1. Mobile Detection
      2. Content Delivery
      3. Multimedia and Streaming
      4. Content Adaptation
      5. Mobilizing WordPress and Other CMSs
    13. 11. Geolocation and Maps
      1. Location Techniques
      2. Detecting the Location
      3. Showing a Map
    14. 12. Widgets and Offline Webapps
      1. Mobile Widget Platforms
      2. Standards
      3. Platforms
      4. Widget Design Patterns
    15. 13. Testing, Debugging, and Performance
      1. Testing and Debugging
      2. Performance Optimization
    16. 14. Distribution and Social Web 2.0
      1. Mobile SEO
      2. Mobile Web Statistics
      3. Mobile Web Advertising
      4. Mobile Web Social Features
    17. A. MIME Types for Mobile Content
      1. Markup and Script MIME Types
      2. Image MIME Types
      3. Mobile Content MIME Types
      4. Audio and Video MIME Types
      5. Widget and Webapp MIME Types
    18. Index
    19. About the Author
    20. Colophon
    21. SPECIAL OFFER: Upgrade this ebook with O’Reilly

Chapter 5. Markups and Standards

Finally, we have arrived at the best part: coding! If you are reading this chapter but have skipped the previous ones, I encourage you to read them. Mobile web development is not just about coding; it is important to understand the full ecosystem, including what types of devices and browsers are available, and to be aware of mobile design and usability issues. That said, let’s take a look at the available markup languages and the relevant standards.

First, the Old Ones

Although you’re unlikely to use them in mobile web projects today, some familiarity with at least the basic concepts of the old markup languages can be useful. One day you may need to migrate an old mobile website or to work with older devices, and I wouldn’t be satisfied if I didn’t talk a little about them.

One of the first mobile web markup languages to be developed was HDML (Handheld Device Markup Language). Similar to HTML, it was developed by a company called Unwired Planet (the company that became Openwave and was later taken over by the Myriad Group). This markup language was never released as a standard, but it helped in the creation of WML.

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