Name
PermissionState
Synopsis
public enum PermissionState { None = 0,Unrestricted = 1 }
This enumeration is used when instantiating code-access permission
classes that implement the IUnrestrictedPermission
interface. A code-access permission object created by passing the
Unrestricted
value to its constructor represents
unrestricted access to the resources and actions controlled by the
permission. A permission object created using the
None
value represents no access.
Hierarchy
System.Object
→
System.ValueType
→
System.Enum(System.IComparable,
System.IFormattable
, System.IConvertible)
→
PermissionState
Passed To
Multiple types
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