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Programming iOS 10 by Matt Neuburg

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Appendix A. Application Lifetime Events

When your app launches, its one and only application object is created for you (by UIApplicationMain) as the shared application object, together with its delegate, adopting the UIApplicationDelegate protocol. The application reports lifetime events to its delegate through calls to protocol-defined methods; other instances can also register to receive most of these events as notifications.

These events, notifying you of stages in the lifetime of your app as a whole and giving your code an opportunity to run in response, are extraordinarily important and fundamental. This appendix is devoted to a survey of them, along with some typical scenarios in which they will arrive.

Application States

In the early days of iOS — before iOS 4 — the lifetime of an app was extremely simple: either it was running or it wasn’t. The user tapped your app’s icon in the springboard, and your app was launched and began to run. The user used your app for a while. Eventually, the user pressed the Home button (the physical button next to the screen) and your app was terminated — it was no longer running. The user had quit your app. Launch, run, quit: that was the entire life cycle of an app. If the user decided to use your app again, the whole cycle started again.

The reason for this simplicity was that, before iOS 4, an iOS device, with its slow processor and its almost brutal paucity of memory and other resources, compensated for its own shortcomings by a simple ...

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