Glass Hardware

These hardware specs are good to be familiar with, especially if you had any currently unattainable dreams of rendering highly detailed scenes on Glass in real time or running 24 hours uninterrupted. The hardware just isn’t powerful enough for that yet. The design is rather basic, as you saw in Figure 1, An overhead view of Glass.

Glass currently does not use cutting-edge technologies, but rather combines standard technologies in a cutting-edge manner. The following hardware details were gathered from a Sparkfun-sponsored teardown,[6] the blog post "Sensors on Google Glass,"[7] the GDK documentation,[8] and Glass tech specs.[9] Obviously any of these specs can and likely will change with later versions, but I’ve listed them ...

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