PART I
I. FlashCom Foundation
Part I introduces the Flash Communication Server and the client-side components
available to construct applications, such as a video chat. Chapters 3 and 4 go into
detail about creating applications and connecting to them.
Chapter 1, Introducing the Flash Communication Server
Chapter 2, Communication Components
Chapter 3, Managing Connections
Chapter 4, Applications, Instances, and Server-Side ActionScript

Get Programming Flash Communication Server now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.